Wild Islands

Unlike shaped islands or shards, wild islands seem to spring from the unconscious passions of untrained shapers. Wild islands often lack apparent coherence. They may have one or more authors, who aren't working together in concert, resulting in conflicting topographies and contents. A wild island may spring from fantasies, obsessions, phobias, or other tangled passions. Sometimes these entanglement makes a wild island something like a puzzle, like a phobia that can be cured and thus produce a trove of passion crystals. These puzzles can be extremely complex, and may require a team or community effort to solve. Furthermore, some wild islands are populated by wildlings, and some wildlings are hostile. Wildlings may attack or otherwise harm adventurers.

Throughout the Delirium, the many shards, islands, and wild islands float among one another. When two or more are close, their borders merge temporarily, in a conjunction. During a conjunction, any being can cross over, even someone without the Gift. A wild island may drift unnoticed for a long time before a conjunction, gathering a trove of passion crystals. Hence, some of the Passionate take advantage of conjunctions to search for crystals. Sometimes it's neither easy nor safe.